The Enemies in our game Blood Reaver can be affected by status effects from abilities and need to dissolve or fade away after death. I was tasked with creating a shader that give us those features.
I had a lot of fun making this shader and learning about different ways the unity shader graph can be used. we already have a shader that utilises channel packing and allows us to change different things about the demon so I had a lot of fun attempting to add all the features we wanted onto that shader.
Slow status effect
Burning status effect
Dissolve